Educational computer simulations and games can only be made by teams, in which expertise in diverse fields (e.g., educational science, software engineering, user interface design, cognitive science, computer graphics, didactics and contents matter) must all be present. It is extremely hard, to get all this experience together in a team, and to make these experts (each speaking with their own jargon) work together.

Our expertise in life-sciences, computer science and educational science enables us to co-operate with this diverse mix of experts in an effective way.

We complement development teams of others (e.g., game studio's or educational institutes), missing one or more of the required fields of expertise.