We develop complete, light, extremely effective educational simulations and serious games (e.g. native Apps for Ipad and Iphone and platform independend web-based applets).

We co-operate with with our customers in the definition of new applications based on clear didactical specifications.


We translate these specifications into prototypes and working demos, following our own production strategy, based on rapid prototyping.


This implies that we focus on an initial prototype or working demo, in stead of spending much time and money on an elaborate initial design document.

We follow a well structured  iterative development process with three phases: prototyping, evaluation and revision. We prefer real evaluations (with students) above expert opinions.


Gradually, the outlines of the final product will become more and more clear, and eventually a new, powerful, didactical tool will be born.